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How virtual animations are changing the adult industry

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Wie virtuelle Animationen die Erwachsenenbranche verändern

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Walking on the moon with Neil Armstrong

… and next moment dive at the side of whales in the Indian Ocean: This has long been possible thanks to virtual reality. Whether virtual animations in film, education or the construction industry – many areas of life adopt the possibilities of immersion.

How virtual animations are changing the adult industry | Erotic News

Lifelike avatars of real porn stars

The erotic industry also makes use of this technological effect. Where passive consumption of VR porn was the trend for a long time, a team of developers from Berlin is creating new possibilities for adult entertainment with the so-called vrXcity. “In our virtual erotic world, users interact with lifelike, completely animated and naturally moving avatars of real erotic stars.

Interested people experience individual adventures on a new level and almost all sexual wishes are fulfilled,” explains Tobias Platte, Managing Director of me.mento 3D interactive GmbH in Berlin.

Virtual animations better than reality?

With vrXcity, an animated adult playground is created, which is able to respond to the wishes of the users through technical finesse. “Through the unique combination of a 3D scan of real erotic stars, created as a lifelike 3D figure with the natural movements of a real porn actress, both the erotic and technical industries are raised to a new level,” the expert emphasizes.

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In order to depict the virtual characters as realistically as possible, the Berlin experts use a 3D full-body scanner that uses 170 cameras to capture every centimetre of the performers. Subsequently, a so-called photogrammetry software assembles the data set into a three-dimensional figure.

In the 3D modeling department, graphic artists depict even the smallest irregularities such as scars, laughter lines and even birthmarks on the skin, just as they can be found in the real erotic star: a perfect image from head to toe.

Erotic virtual animations

In a further step, the 3D figure reaches the so-called rigging department. Here, experts work on flowing and lifelike movements. For this, the figure is given various anchor points and an individual skeleton with which, for example, the arms can be bent at the elbow and the head can be placed in the neck.

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“In addition to the movement of individual limbs, several digitized images of different facial expressions allow us to represent the individual facial expressions of each avatar,” explains Tobias Platte. In order to achieve a coherent overall picture of the avatar, the developers place previously recorded motion capture data on the 3D skeleton, combining individual facial features with lifelike motion animations.

“In addition to the usual programs such as RealityCapture, Houdini, Mari and Photoshop, we also use tools developed in-house for the unique character generation,” concludes the expert. After several test runs, the vrXcity avatar is available to its users for many erotic adventures.

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